There are 6 material shaders available in the webXR materials editor
Phong Basic material with a color texture and a normal texture | |
Unlit A shadeless material with a single color texture. Lights do not affect unlit materials, recommend on models made from 3D scans where the lights are already applied. | |
PBR Physically based rendering material with 3 textures: color, normal and metalness Use it for realistic shading | |
Toon Toon shading, for a cartoon effect (also called cell shading). When using toon shading, we recommend to keep only one light active on the scene, set the color to the other lights to black | |
Video Same as unlit, but with a video as texture | |
Mask Use the mask shader to mask other objects, great to make magic AR portal effects. |