There are 6 material shaders available in the editor
Basic material with a color and a normal texture
A shadeless material witha single color texture.
Lights do not affect unlit materials, recommend on models made from 3D scans where the lights are already applied.
Physically based rendering material with 3 textures: color, normal and metalness
Use it for realistic shading
Cell shading, for a cartoon effect (also called toon shading). When using cel shading, we recommend to keep only one light active on the scene, set the color to the other lights to black
Same as unlit, but with a video as texture
Use the mask shader to mask other objects, great to make magic AR portal effects.
( only available as an experimental feature, contact us if you need it )